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Crime Spree Build

Welcome to the Crime Spree difficulty.

This Build was created by: john o’clock

start with Mastermind

  • Medic
    • Combat Medic
      • Basic: You gain a 30% damage reduction for 5 seconds both after and during reviving another player.
    • Quick Fix
      • Basic: Decreases your First Aid Kit and Doctor Bag deploy time by 50%
      • Aced: Crew members that use your First Aid Kits or Doctor Bags take 15% less damage for 120 seconds.
    • Combat Doctor
      • Basic: You can now deploy 2 Doctor Bags instead of just one.
      • Aced: Your doctor bags have 2 more charges.
    • Inspire
      • Basic: You revive crew members 100% faster. Shouting at your teammates increases their movement speed and reload speed by 20% for 10 seconds.
      • Aced: There is a 100% chance that you can revive crew members at a distance up to 9 meters by shouting at them. This cannot occur more than once every 20 seconds.
  • Controller
    • Forced Friendship
      • Basic: Increase your supply of Cable Ties by 4. You can tie hostages 75% faster.
    • Confident
      • Basic: The power and range of your intimidation is increased by 50%.
      • Ace: You can have 2 converted enemies at the same time.
    • Joker
      • Basic: You can convert a non-special enemy to fight by your side. This can not be done during stealth and the enemy must have surrendered in order for you to convert them. You can only convert one non-special enemy at a time.
      • Ace: Your converted enemy takes 55% less damage and deals 100% more damage. The time to convert an enemy is reduced by 65%.
    • Partners in Crime
      • Basic: Having a converted enemy increases your movement speed by 10%. Your converted enemy takes 45% less damage. Does not stack with Joker damage reduction, but multiplies.
      •  Ace: Having a converted enemy increases your health by 30%. Your coverted enemy takes 54% less damage. Does not stack with Joker damage reduction, but multiplies.


  • ShotGunner
    • Underdog
      • Basic: While 3 or more enemies within 18 meters are targeting you, you receive a 15% damage bonus that lasts for 7 seconds.
  • Tank
    • Resilience
      • Basic: Increases your armor recovery rate by 15%
      • Aced: Reduces the visual effect duration of Flashbangs by 75%
  • Ammo Specialist
    • Scavenger
      • Basic: Your ammo box pick up range is increased by 50%
    • Bulletstorm
      • Basic: Ammo bags placed by you grant players the ability to shoot without depleting their ammunition for up to 5 seconds after interacting with it. The more ammo players replenish, the longer the duration of the effect.
      • Aced: Increases the base duration of the effect by up to 15 seconds.
    • Extra lead
      • Basic: You can now place 2 ammo bags instead of just one.
      • Aced: Each ammo bag contains additional 50% ammunition.
    • Fully Loaded
      • Basic: Your total ammo capacity is increased by 25%.


  • Oppressor
    •  Steady Grip
      • Basic: You gain 8 more weapon accuracy.


  • Artful Dodger
    • Duck and Cover
      • Basic: Your stamina starts regenerating 25% earlier and 25% faster. You also sprint 25% faster.
      • Aced: You have a 10% increased chance to dodge while sprinting. You gain 15% chance to dodge while ziplining.
    • Parkour
      • Basic: You gain 10% movement speed and 20% increased speed while climbing ladders.
    • Shockproof
      • Basic: When tasted, the shock effect has a 30% chance to backfire on the Taser, knocking them back.
      • Aced: When tasted, you are able to free yourself from the taser by interacting with it within 2 seconds of getting tased.
  • Silent killer
    • Second Wind
      • Basic: When your armor breaks your movement speed is increase by 30% for 5 Seconds.
    • Optical illusions
      • Basic: You gain 1 concealment for each silenced weapon you have equipped. (not sure if wiki is updated)
    • The Professional
      • Basic: You gain 8 weapon stability and 100% snap to zoom speed increase with silenced weapons.
    • Specialized Killing
      • Basic: You deal 15% more damage with all silenced weapons.
      • Aced: You deal an additional 15% more damage with all silenced weapons.


  • Revenant
    • Nine Lives
      • Basic: You gain a 50% increase to your bleed out health.
      • Ace: You gain the ability to get downed 1 more time before going into custody.
    • UP You Go
      • basic You take 30% less damage for 10 seconds after being revived.
    • Swan Song
      • Basic: Instead of getting downed instantly, you gain the ability to keep on fighting for 3 seconds with a 60% movement penalty before going down. Note: Does not trigger on fall or fire damage
      • Ace: Increases the duration of Swan Song by 6 seconds. Ammunition won’t be depleted while the effect is activ

More info can be seen at this video



Assault in progress